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 Ramp Boost Lights 
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Moower

Joined: Thu Oct 22, 2009 7:16 pm
Posts: 46
Post Ramp Boost Lights
To whom it may concern:

1. I would like to point out that since the last update, the three lights to the immediate left of the ramp entrance light up when properly contacted by the ball but extinguish with the next score of any kind. Even if the next place the ball goes is up the ramp, the lights extinguish without the much-anticipated power boost over the magnetic swirl. I haven't heard that power boost since I installed the update.

2. I think it a great idea to put time limits on the missions just like in JSP. The time warning in JSP is quite sufficient. I'm afraid that the alarm-clock like double beep in TDP and WWP are just about the most annoying and obnoxious sound I can imagine (therefore being an effective alarm clock). My entire family echoes my sentiments whenever that time warning activates. The volume seems disproportionate to the volume set for the game sounds as well. It appears to be much louder compared to the volume level of the game.

Please, for the love of everything holy, give me an option to turn that infernal warning off (without silencing all sounds) or take it out completely. To be honest, I don't believe the aural part to be necessary (perhaps another sound like the echoed clicking in JSP?).

iPhone 3G, 3.1.3


Thu Feb 11, 2010 3:44 am
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Moower

Joined: Thu Oct 22, 2009 7:16 pm
Posts: 46
Post Re: Ramp Boost Lights
I can now add more information to the above problem. Since I do not get the three lights on top of and to the left of the magnetic swirl (another reason I appreciate the time limit on missions) a lot, I've only now managed to make that happen.

When I did illuminate those three lights (which used to open the gates for the left and right gutter), they only flashed and did not extinguish. The gates did not open but I did get the power-boost going up the ramp (the lights normally responsible for that were not illuminated). As near as I can tell at this point, there is nothing on that table that will open those gutter gates.

WWP and JSP work normally but I had the highest (of my scores) in TDP. Please help.


Fri Feb 12, 2010 12:05 am
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Moower

Joined: Thu Oct 22, 2009 7:16 pm
Posts: 46
Post Re: Ramp Boost Lights
Yet another augmentation to my above posts:

The three lights to the immediate left of the ramp entrance in TDP now open the side gutter gates. It appears the function of those three lights and the ones up and to the left of the magnetic swirl have been inverted. In itself not much of a problem, personally... just the beeping from the timer warning.

Also, I've noticed svoskiy was able to reply to a post 7 minutes after it was posted on February 11. Neither svoskiy nor pogosov nor anyone from 'info@gameprom.com' has acknowledged the beeps (noted in several posts on this forum) as a problem nor answered any posts with either a promise of a fix or any comment whatsoever.

I realize you must be busy but request just a small acknowledgement that someone from your company has read the posts.

Thank you.


Wed Feb 17, 2010 12:46 am
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Moower

Joined: Thu Oct 22, 2009 7:16 pm
Posts: 46
Post Re: Ramp Boost Lights
Thank you.


Wed Feb 17, 2010 1:55 pm
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Moower

Joined: Thu Jan 07, 2010 7:26 am
Posts: 22
Post Re: Ramp Boost Lights
fitpapahp wrote:
The three lights to the immediate left of the ramp entrance in TDP now open the side gutter gates. It appears the function of those three lights and the ones up and to the left of the magnetic swirl have been inverted.

I seem to recall that the swap of the functions of those two light sets was noted in the last update ... in other words, I believe it was the intention of the developers. (For what it is worth, maybe I am just used to the old way, but I prefer the old setup.)

However, I have noticed what seems to be a repeatable bug with the mission behavior of the three lights to the left of the ramp entrance. When those three lights are the current mission objective, the act of lighting all three lights does not cause the program to record a successful mission. The lights flash a few times, then turn off, but the mission arrow light remains lit, and the mission timer keeps ticking and eventually expires. I have even achieved lighting the three lights twice during the same mission time allotment (amazingly) and still there is no indication that the mission has been achieved.


Wed Feb 24, 2010 6:37 am
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Moower

Joined: Thu Oct 22, 2009 7:16 pm
Posts: 46
Post Re: Ramp Boost Lights
DavidG: Thank you for the hint, I try to read the descriptions of the updates and if I missed that particular piece of information then I thank you for pointing that out. I prefer the missions that way. the side gutters are responsible for a considerable number of my sewers.

I have the same issues regarding the three ramp entrance lights being the mission. I just thought it was part of the bug that switched the two light system results. Further, and I don't have a particular problem with this one either, when the mission is to illuminate the three lights by the magnetic swirl, illuminating the lights by the ramp entrance will give you mission credit and award a bar in the circle.

Cheers.


Wed Feb 24, 2010 2:25 pm
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Moower

Joined: Thu Jan 07, 2010 7:26 am
Posts: 22
Post Re: Ramp Boost Lights
DavidG wrote:
... a repeatable bug with the mission behavior of the three lights to the left of the ramp entrance. When those three lights are the current mission objective, the act of lighting all three lights does not cause the program to record a successful mission.

This has been fixed in the 1.4 update. - Thanks


Sun Mar 07, 2010 2:45 am
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